Hirabayashi-san mentions that it was tweaked until right before the E3 presentation, and his stomach felt tight when the game was showcased on stage. It would have been difficult for it to be interesting if it just followed in the footsteps of RE7. This took quite a bit of trial and error to achieve. While RE7 is photorealistic and organic, RE2 is a little more cinematic in nature. After that, they aimed for a different direction compared to the previous game. Since the team was using the RE Engine for the first time, they had to first grasp what they could achieve, but he was surprised by the high performance. ![]() ![]() Development is "going smoothly." They're aware of the high expectations for the game and want to satisfy them.Īmpo-san mentions that since the game will be released two years after Resident Evil 7: Biohazard, the team knew that they had to surpass it visually. ![]() The developers start by mentioning that they were surprised by the positive reception at E3 and honored by receiving the Game Critics Award. ![]() The latest issue of Weekly Famitsu included a sizable interview with Resident Evil 2 Game Director Kazunori Kadoi, Team Director Yasuhiro Ampo, and Producer Yoshiaki Hirabayashi, providing quite a lot of interesting details on the upcoming remake.
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